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Any updates on Iris2-supporting shards?
http://iris2.de/forum/viewtopic.php?f=23&t=1467
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Author:  arcadian83 [ Thu Dec 03, 2009 3:01 am ]
Post subject:  Any updates on Iris2-supporting shards?

I recently stumbled across Iris2 and am very impressed and enthused about it. It is open source, allows scripting in the superior (compared to other UO scripting) language of lua, and even offers an entire new 3d perspective. Congratulations to the developers on their progress so far.

What is standing between me and really getting into Iris2 is the lack of a shard that supports it that I'd like to call home.

The only english-speaking shard that I know of at this point is defianceuo (that come pre-configured in Iris2), but I don't like their ruleset.

Does anyone know of other shards that support Iris2 well? What's the status of the test shard? Where do the developers play?

Author:  SiENcE [ Thu Dec 03, 2009 2:31 pm ]
Post subject:  Re: Any updates on Iris2-supporting shards?

We play on the german shard vetus-mundus.

We test Iris2 on our Testshard: http://sience.schattenkind.net/UO.html
There you can also download the custom map for this Testshard. Iris2 3D view is recommend for this map!

Author:  psz [ Thu Dec 03, 2009 3:05 pm ]
Post subject:  Re: Any updates on Iris2-supporting shards?

I still use Iris for testing on Demise, though Iris itself isn't supported for the moment

Author:  ghoulsblade [ Thu Dec 03, 2009 6:26 pm ]
Post subject:  Re: Any updates on Iris2-supporting shards?

iris "works" on most shards (without them having to support it in any way), but might be against the rules (no 3rd party programs etc), vetus-mundus is one of the few ones that has officially allowed it.

Author:  arcadian83 [ Fri Dec 04, 2009 2:00 pm ]
Post subject:  Re: Any updates on Iris2-supporting shards?

Thanks for your replies :)

I tried out the testshard, it was stable but not playable in the "I want to advance my character" sense. There were interestingly designed but empty buildings, and no items or npcs save for a couple of goblins.

I've tried Iris2 on my prefered regular client shard, Excelsior. Unfortunately the shard has a lot of custom content that does not appear in Iris2, and it crashes pretty quickly when I'm around where it is supposed to appear.

Another issue that you're likely aware of is that custom gumps or UI popups tend to be unusable. For example, in defianceuo there are skillballs, and the UI for them comes up in the right size, but there is no text for the skill names. Similarly, I'm afraid that the captcha (to report unattended macroing) UI in Excelsior probably won't be completable.

Thanks for your friendly support and hard work.

Author:  SiENcE [ Fri Dec 04, 2009 10:01 pm ]
Post subject:  Re: Any updates on Iris2-supporting shards?

Mh.. maybe we should go on this shard to check out the issues and bugfix them.

you can turn on debug output for gumps by adding this to your config/config.lua file:
Code:
gDebugCategories.gump       = true


and turn on network packet logging by adding:
Code:
gLogPackets = true


then submit us via email the debug outputs of your:
- Iris2 Console and
- bin\Ogre.log and
- bin\packets.txt.

you can also debug other outpur by adding:
Code:
gDebugCategories.loading   = true
gDebugCategories.sound   = true
gDebugCategories.mobile   = true
gDebugCategories.animation    = true
gDebugCategories.granny    = true
gDebugCategories.static    = true
gDebugCategories.walking    = true
gDebugCategories.net       = true
gDebugCategories.skill       = true
gDebugCategories.missing    = true
gDebugCategories.gump    = true
gDebugCategories.login       = true
gDebugCategories.multi    = true
gDebugCategories.player   = true
gDebugCategories.equip      = true
gDebugCategories.effect   = true

Author:  arcadian83 [ Sat Dec 05, 2009 12:15 am ]
Post subject:  Re: Any updates on Iris2-supporting shards?

Thanks, I'll see about getting that debug output when I get a chance.

On a semi-related note, per psz's mention, I tried the shard "demise" out. Upon logging in with Iris2, I got a UI popup that said my client version was out of date, that it had to be at least 7.0.3.0 and that mine was 6.0.9.2. I tried using UOpatch.exe as it suggested, but these was nothing new. Running the Mondain's Legacy client normally shows version 7.0.3.0, which is the client that I'm telling Iris2 to use. Not sure what to do about it. Any thoughts?

Author:  SiENcE [ Sat Dec 05, 2009 8:51 am ]
Post subject:  Re: Any updates on Iris2-supporting shards?

patching uo don't help you when you play with iris2 ;).

you can configure the client version, which iris2 tells the server.

i.e.
config\config.lua
Code:
gClientVersion = "7.0.3.0"


But on demise this don't help ya, because they use a method to detect which client you are using. We currently don't know what network packet they are using to detect, that iris2 using the "7.0.3.0" clientversion string is not the real "7.0.3.0" client.

Author:  psz [ Sat Dec 05, 2009 3:17 pm ]
Post subject:  Re: Any updates on Iris2-supporting shards?

Which was the point of my comment in the other thread regarding 7.x packets ;->

Author:  SiENcE [ Sat Dec 05, 2009 3:26 pm ]
Post subject:  Re: Any updates on Iris2-supporting shards?

feel free to add support for it into iris2 it :-)

Author:  psz [ Sun Dec 06, 2009 2:41 pm ]
Post subject:  Re: Any updates on Iris2-supporting shards?

Well, you guys should know by now that I'm not much of a programmer ;-> (HOW long have I been here, UOX3 and RunUO? ;->)

However, here's one of the more up to date and reliable packet guides, including the 7.x stuff (This is from POL's site. The new RunUO site will have something similar... IF it ever gets finished :-P)

http://docs.polserver.com/packets/index.php

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