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 Post subject: Re: Client 2.0.3
PostPosted: Mon Dec 14, 2009 8:21 pm 
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Ja, wie ich schon sagte, wir unterstützen keine Encryption. Entweder Sie müssen für Iris2 Clients die Encryption ausschalten oder ein Iris2 so modifizieren, dass es mit Encryption läuft.

Ich glaube nicht, dass wir bald Encryption einbauen werden. Es gibt wichtigeres zu tun als das. Iris2 funktioniert ja auch ohne.

Quote:
Aber, wenn mann will irgendwelche dinge in backpack weg schieben, dann stürzt plötzlich Iris2 ab.

Sie müssen die richtige Version bei Iris2 einstellen. Wir unterstützen ja viele Clientversionen und OSI/EA hat öfter das Protokoll verändert.

ps: Wie haben Sie denn Iris2 getestet, wenn Iris2 keine Encryption unterstützt? Haben Sie Encryption für Iris2 abgeschaltet?


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 Post subject: Re: Client 2.0.3
PostPosted: Tue Dec 15, 2009 5:51 pm 
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Location: Munich, Bavaria, Germany
Quote:
Aber, wenn mann will irgendwelche dinge in backpack weg schieben, dann stürzt plötzlich Iris2 ab.


klingt nach einer protokoll-änderung in clientversion 6.0.1.7 , am besten mal probieren in iris eine version einzustellen die DAVOR war, also z.b. 6.0.1.6 durch hinzufügen einer zeile

<string key="gClientVersion">6.0.1.6</string>

in die entsprechende config/shards/*.xml die für den login verwendet wird


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 Post subject: Re: Client 2.0.3
PostPosted: Wed Dec 16, 2009 8:31 pm 
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Die benutzen CLient 2.0.3 und das uralte Sphere55i. Ich glaube kaum das diese Version Änderungen von 6.+ unterstützt.


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 Post subject: Re: Client 2.0.3
PostPosted: Thu Dec 17, 2009 5:15 pm 
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Location: Munich, Bavaria, Germany
genau darum meine ich ja, die sind defaultmässig aktiv bei uns die änderungen, drum muss man die version runter-stellen damit sie nicht verwendet werden, sonst knallts, insbesondere beim dragdrop / was im backpack verschieben, was mit v6017 geändert wurde =)


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 Post subject: Re: Client 2.0.3
PostPosted: Fri Dec 18, 2009 7:55 am 
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Ja, aber wir haben doch schon viel früher geklärt, das Sie sowieso nur Client Version

<string key="gClientVersion">2.0.3 T2A</string>

Version <string key="gClientVersion">6.0.1.6</string> verwirrt doch jetzt nur. Sphere55i ist schon lange eingestellt und unterstützt höchstens bis 4.xx .


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 Post subject: Re: Client 2.0.3
PostPosted: Tue Feb 23, 2010 11:07 pm 
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I have the same problems with other shard. Dragon World. You can play on shard only with 2.0.3 client version. Other versions are not supported.
Maybe this can help you
"Client 2.0.3" 8aeb1072 156000 : 004bf3c5 = 85, 004bfd87 = 90 90
"Client 2.0.3 T2A" 0e94983b 158000 : 004c0e65 = 85, 004c1827 = 90 90
"Client 2.0.3 T2A yokopatch" 1373fef1 158000 : 004c0e65 = 85, 004c1827 = 90 90
It usualy works on all 2.0.3 client using servers. It is from injection.
Чел тебе помогло? Если да напиши мне в личку.


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 Post subject: Re: Client 2.0.3
PostPosted: Wed May 26, 2010 11:36 pm 
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Joined: Sat Dec 05, 2009 2:22 am
Posts: 52
Location: Flensburg
Hallo, ich bin wider da ,)


:: Thu May 27 01:21:20 2010

error in main script-initialisation

..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run
..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run
..\lugre\src\lugre_scripting.cpp:393:Lugre::cScripting::Init
PrintLuaStackTrace:
LuaStackTrace:



:: Thu May 27 01:21:40 2010

Abort Signal Detected
..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run
..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run
..\lugre\src\lugre_scripting.cpp:393:Lugre::cScripting::Init
PrintLuaStackTrace:
LuaStackTrace:


also, dass hab ich gekriegt, wen ich mit 2d versuchte. Können Sie bitte helfen?

Mit Oskom nicht geklappt 3d... ,(

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 Post subject: Re: Client 2.0.3
PostPosted: Wed May 26, 2010 11:37 pm 
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Location: Flensburg
Switch 2D-classic / 3D

put this into your Iris2/config/config.lua file:

gCurrentRenderer == Renderer2D

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 Post subject: Re: Client 2.0.3
PostPosted: Fri May 28, 2010 2:28 pm 
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Location: Munich, Bavaria, Germany
please also add infos about which shard you try to connect on, and website url (so we can ideally create and account and try ourselves)


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 Post subject: Re: Client 2.0.3
PostPosted: Mon May 31, 2010 7:58 pm 
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Location: Flensburg
ghoulsblade wrote:
please also add infos about which shard you try to connect on, and website url (so we can ideally create and account and try ourselves)

http://www.bestuo.ru/files.html hier muss man Datei runter laden und installieren dahin, wo befindet siech UO.
LoginServer=89.250.146.104,2593 das ist loginserver ,)

Ich habe für euch ein Akkaunt da registriert:

login: Iris2
pass: 555555

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 Post subject: Re: Client 2.0.3
PostPosted: Mon May 31, 2010 8:15 pm 
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thanks, i used the following shard config :

Code:
<table>
    <string key="gLoginname"></string>
    <string key="gClientVersion">2.0.3.0</string>
    <boolean key="gPolServer">false</boolean>
    <number key="gServerSeed">123123123</number>
    <number key="gLoginServerPort">2593</number>
    <string key="gPassword"></string>
    <string key="gLoginServerIP">89.250.146.104</string>
</table>


but the network protocol for v2.0.3 does not work in iris.

a packetlog of how the original client connects would be very helpful.

does an old razor work with the original client v2.0.3 ?
razor has a packetlogging option under options.
if you can send me such a packetlog i can try to adjust iris to work =)


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 Post subject: Re: Client 2.0.3
PostPosted: Mon May 31, 2010 8:34 pm 
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Joined: Sat Dec 05, 2009 2:22 am
Posts: 52
Location: Flensburg
ghoulsblade wrote:
thanks, i used the following shard config :

Code:
<table>
    <string key="gLoginname"></string>
    <string key="gClientVersion">2.0.3.0</string>
    <boolean key="gPolServer">false</boolean>
    <number key="gServerSeed">123123123</number>
    <number key="gLoginServerPort">2593</number>
    <string key="gPassword"></string>
    <string key="gLoginServerIP">89.250.146.104</string>
</table>


but the network protocol for v2.0.3 does not work in iris.

a packetlog of how the original client connects would be very helpful.

does an old razor work with the original client v2.0.3 ?
razor has a packetlogging option under options.
if you can send me such a packetlog i can try to adjust iris to work =)

Wo genau befindet sich "packetlog"?
Über "razor" habe ich nicht verstanden.

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 Post subject: Re: Client 2.0.3
PostPosted: Mon May 31, 2010 9:28 pm 
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Posts: 823
Location: Munich, Bavaria, Germany
ah richtig, deutsch war besser, entschuldige.

mit packetlog meine ich eine datei mit den daten die zwischen client und server/shard hin und hergeschickt werden

razor ist ein zusatztool für uo, man kann es hier runterladen : http://www.runuo.com/razor/Razor_Latest.exe

mit razor kann man packetlogs aufzeichnen : im razor fenster : optionen : "packetlog" : erzeugt eine datei "Packets.log" im razor ordner

wenn du es schaffst ein packetlog vom einloggen aufzuzeichnen, und mir zu schicken,
kann ich versuchen iris umzubauen so dass man damit einloggen kann


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 Post subject: Re: Client 2.0.3
PostPosted: Tue Jun 01, 2010 7:46 pm 
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Joined: Sat Dec 05, 2009 2:22 am
Posts: 52
Location: Flensburg
:( neue Razor will nicht...

Code:
Razor was unable to initialize. Error code:NO_MEMCOPY
Description: Could not copy packet lengths and/or encryption
information from the client.
Cause: Your client version may not be compatible with this version of
Razor. You must update your client to at least version 4.0.0.


Gibt es altere Version? ,)

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 Post subject: Re: Client 2.0.3
PostPosted: Tue Jun 01, 2010 7:57 pm 
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Joined: Sat Dec 05, 2009 2:22 am
Posts: 52
Location: Flensburg
Razor UO версии 1.0.0 :evil: rrrrrrrrrrrrrrr!!!!

Code:
System.ArgumentException: Буфер выходных символов не достаточен для хранения закодированных символов, кодирование "Unicode (UTF-8)" резерв "System.Text.DecoderReplacementFallback".
Имя параметра: chars
   в System.Text.Encoding.ThrowCharsOverflow()
   в System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded)
   в System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
   в System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush)
   в System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Boolean flush)
   в System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex)
   в System.IO.BinaryReader.InternalReadOneChar()
   в System.IO.BinaryReader.Read()
   в System.IO.BinaryReader.PeekChar()
   в Ultima.StringList..ctor(String language)
   в Assistant.Language.Load(String lang)
   в Assistant.Engine.Main(String[] Args)

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