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 Post subject: a couple new ss
PostPosted: Tue Jul 03, 2007 6:59 am 
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Joined: Fri Apr 06, 2007 5:37 pm
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Location: Ontario, Canada
the shader is working great! with every new texture added, the game looks much better :)

here's twisted weald (ML dungeon)
Image

Image

the shrine near it's entrance
Image

and...doom

Image

this shows new equipments and stuff

Image

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Iris brings my hope up!


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 Post subject:
PostPosted: Tue Jul 03, 2007 7:33 am 
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sweet, thanks for the screenshots =D


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 Post subject:
PostPosted: Tue Jul 03, 2007 7:41 am 
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hey,

nice screenshots pmouse. i'm adding the last groundtextures and tilemappings this weekend. hopefully not too much work.

Currently we are working on shadows, day&night changes and lightssources (like lamps).


Maybe i post a screenshot today :-)
.

Stay tuned and please tell us, what things are important for the players using Iris2 on your shard.


best regards


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 Post subject:
PostPosted: Tue Jul 03, 2007 4:10 pm 
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a riding anination for the "Charger of the fallen" would be good *g*


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 Post subject:
PostPosted: Tue Jul 03, 2007 5:28 pm 
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Yes...currently all mounts are default to horses and no anim when mounted

If this can be fixed, IMO that shall be the top priority.

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The New Jarry's Ultima Online Server
Since July 1999
One of the longest lived (and still active) Chinese UO Server
http://www.uofans.com

Iris brings my hope up!


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 Post subject:
PostPosted: Tue Jul 03, 2007 5:36 pm 
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When a player gets mounted the mount is connected to his layers (aka paperdoll layer).

So its a bit tricky to animate it. Must be sync. with playeranimation. It takes some time, but we also accept patches for iris2 ;-). Feel free to contribute something.


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 Post subject:
PostPosted: Wed Jul 04, 2007 7:51 am 
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i guess that has to be done in Lua?


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 Post subject:
PostPosted: Wed Jul 04, 2007 8:11 am 
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Yes.


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 Post subject:
PostPosted: Wed Jul 04, 2007 9:53 am 
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yes, but i think it's better if i do it when i find the time, i wrote the other anim stuff, and it does require quite a bit of reorganisation.
i'll try to do it soon, but reallife keeps me a bit busy, sorry =)


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