thanks, you guys can use any one you want
I have another question if you don't mind
Let's say I want block 327,333 to have tileid 203 instead of 199. Do I have to edit UO's files?
I noticed tiles like 198 and 199 are used in solid grass areas and also in areas bordering with other textures. If I give 198 and 199 a tex_blend, some places will look good and other places ugly. If I don't, same thing will happen.
Any ideas why there are two base textures beside each other, and how to fix it?
Also I added all rock-forest transitions to the code, and it seems to be working fine
All the rocks scattered around the map
might look a bit better, as well as the mountainside-forest transitions
Thanks!