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 Post subject: Map Renderer
PostPosted: Sun Aug 09, 2009 7:57 am 
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Joined: Sat Aug 08, 2009 10:29 pm
Posts: 3
Location: Czech Republic
Hi! I use MapRenderer from Iris Developer Framework and it sometimes renders statics with the same altitude in a wrong order. The trees are always in front of their leaves, the floor under the walls is visible etc.
Does anyone know how to deal with this in some better way than manually moving statics (1,1,11)?


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 Post subject:
PostPosted: Sun Aug 09, 2009 11:02 am 
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iris2-developer
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Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
not sure what maprenderer you mean, but for 2d take a look at

110 function CalcSortBonus (artid,tx,ty,zloc,fIndexRel,bonusadd)
in
lua/lib.2d.spriteblock.lua


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 Post subject:
PostPosted: Sun Aug 09, 2009 1:08 pm 
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Joined: Sat Aug 08, 2009 10:29 pm
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Location: Czech Republic
I'm sorry, my bad. I mean the utility Map Renderer. The latest version can be only obtained from Iris Developer Framework package, however.


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 Post subject:
PostPosted: Sun Aug 09, 2009 4:50 pm 
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iris2-developer
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Joined: Tue Apr 18, 2006 10:28 pm
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Location: Munich, Bavaria, Germany
ah ok, haven't heard about that one yet, according to the website that thing is 6 years old, you could try the contact email : tensor@ultima-iris.de


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 Post subject:
PostPosted: Sun Aug 09, 2009 5:45 pm 
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Joined: Sat Aug 08, 2009 10:29 pm
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Location: Czech Republic
The webpage is very old, but the development continues (continued?), because in IDF there is a new version. So I thought posting here would be better. I'll try the e-mail, too, thanks.


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 Post subject:
PostPosted: Sun Aug 09, 2009 9:29 pm 
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Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Tensor wrote this MapRenderer years ago. I think you have to fix this yourself. You can download the latest code from the berlios svn repository.

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