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 Post subject: Iris crashs on startup
PostPosted: Mon Jan 18, 2010 7:16 pm 
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Joined: Mon Jan 18, 2010 6:59 pm
Posts: 5
Hello everyone

After changing some graphics settings, it's impossible to start the Client again.

Output:
Code:
MAIN_WORKING_DIR=../
probing: ..//lua/main.lua
probing: ..//lugre/lua/
lua main file: ..//lua/main.lua
lua lugre dir: ..//lugre/lua/
main working dir: ../
MainWorkingDir  ../
lugreluapath    ..//lugre/lua/
LoadShardList   defianceuo.com  C:\Users\Markus Loosli\AppData\Roaming/.iris/con
fig/shards/defianceuo.com.xml   .xml
LoadShardList   Jarrys (chinese)        C:\Users\Markus Loosli\AppData\Roaming/.
iris/config/shards/Jarrys (chinese).xml .xml
LoadShardList   localhost       C:\Users\Markus Loosli\AppData\Roaming/.iris/con
fig/shards/localhost.xml        .xml
LoadShardList   oblivion        C:\Users\Markus Loosli\AppData\Roaming/.iris/con
fig/shards/oblivion.xml .xml
LoadShardList   uo-even C:\Users\Markus Loosli\AppData\Roaming/.iris/config/shar
ds/uo-even.xml  .xml
LoadShardList   uogamers.com    C:\Users\Markus Loosli\AppData\Roaming/.iris/con
fig/shards/uogamers.com.xml     .xml
LoadShardList   vetus-mundus    C:\Users\Markus Loosli\AppData\Roaming/.iris/con
fig/shards/vetus-mundus.xml     .xml
gGraphicProfile         ultrahigh
Setting Graphicprofile: ../lua/profiles/gfx_ultrahigh.lua
auto-detected uo path:  C:\Program Files (x86)\EA Games\Ultima Online Mondain's
Legacy\
uo protocol version used by iris        6092
Lua version : 5.1
Ogre platform : win32
loading plugin  ../plugins/example.lua
loading plugin  ../plugins/hudenemylist.lua
loading plugin  ../plugins/itemcounter.lua
loading plugin  ../plugins/lib.spellbar.lua
loading plugin  ../plugins/loot.lua
loading plugin  ../plugins/minergrid.lua
loading plugin  ../plugins/moblist.lua
warning, ImportRazorProfile file not found      C:/Program Files/Razor/Profiles/
default.xml
warning, ImportRazorProfile file not found      C:/Program Files/Razor/Profiles/
default.xml
initializing ogre...
OGRE_VERSION 10605
OGRE_BASE_DIR ../bin/
OGRE_PLUGIN_DIR /usr/local/lib/OGRE
######################
### GfxConfig_Apply...
######################
### gfx config detected a crash, restoring factory settings
##############
############## gfxconfig        {[1]="Direct3D9 Rendering Subsystem",[2]="OpenGL
Rendering Subsystem",}
GfxConfig_FindDefaultRenderSystem       OpenGL Rendering Subsystem      bPreferO
penGL:  true
ConfigDialog_SetGlobalVal       gGfxConfig_RenderSystem nil
ConfigDialog_SetGlobalVal       gGfxConfig_Resolution   nil
ConfigDialog_SetGlobalVal       gGfxConfig_Fullscreen   nil
ConfigDialog_SetGlobalVal       gGfxConfig_AntiAliasing nil
>>>gGfxConfig_RenderSystem      >Direct3D9 Rendering Subsystem<
>>>gGfxConfig_Resolution        >nil<
>>>gGfxConfig_Fullscreen        >nil<
>>>gGfxConfig_AntiAliasing      >nil<
GfxConfig_FindDefaultResolution 1024 x 768 @ 32-bit colour
################## fsaa:        {[1]="None",[2]="NonMaskable 1",[3]="NonMaskable
2",[4]="NonMaskable 3",[5]="Level 2",[6]="Level 4",[7]="Level 8",}
GfxConfig_FindDefaultAntiAliasing       None
>>>gGfxConfig_RenderSystem      >Direct3D9 Rendering Subsystem<
>>>gGfxConfig_Resolution        >1024 x 768 @ 32-bit colour<
>>>gGfxConfig_Fullscreen        >false<
>>>gGfxConfig_AntiAliasing      >None<
GfxConfig_SetOgreConfig: value set      >Anti aliasing< >None<
GfxConfig_SetOgreConfig: value set      >Full Screen<   >No<
GfxConfig_SetOgreConfig: value set      >Video Mode<    >1024 x 768 @ 32-bit col
our<
bIsFullScreen=0
unknown exception
..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run
..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run
PrintLuaStackTrace:
LuaStackTrace:

        [C]: in function `OgreCreateWindow'
        ..//lua/main.lua:505: in function <..//lua/main.lua:459>
ERROR : unknown exception occurred

If this error remains after running the updater and you think this is a bug
please check the BugTracker at www.iris2.de
and report it if it is not already known.
Please also append the logfile in bin/stacktrace.log to your bugreport.


I've already patched to stable and latest, but it still doesn't work.
Iris also has full Read/Writing permissions on the directory.

OS is Windows Vista 64-bit, 4GB of Ram, Graphics is an Ati Radeon 4870.

thanks in advance


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PostPosted: Tue Jan 26, 2010 3:33 pm 
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iris2-developer
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Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
>> http://www.iris2.de/index.php/Download

As we wrote on our website 64bit is untested. Currently we have no Vista/Win7 64bit system for testing.

Only Windows XP/Win7 32bit is tested.

Please try to disable fullscreen and enable opengl. Maybe this works :-/ ?


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PostPosted: Wed Jan 27, 2010 6:21 am 
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Joined: Mon Jan 18, 2010 6:59 pm
Posts: 5
Yes, it's written there, but as a c# developer i'm happy about every bugreport, minor on which system the bug occurs. My fault, I supposed you think as I see it.

Iris workes fine since I deleted the USE_HOME_DIR file.


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PostPosted: Wed Jan 27, 2010 8:01 am 
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Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Strange.

Are you shure, that deleting the USE_HOME_DIR file has something todo that it now works.

Just because, i can see in your logs that it loads the config files, copied to USE_HOME dir.

Code:
LoadShardList   defianceuo.com  C:\Users\Markus Loosli\AppData\Roaming/.iris/con
fig/shards/defianceuo.com.xml   .xml
LoadShardList   Jarrys (chinese)        C:\Users\Markus Loosli\AppData\Roaming/.
iris/config/shards/Jarrys (chinese).xml .xml
LoadShardList   localhost       C:\Users\Markus Loosli\AppData\Roaming/.iris/con
fig/shards/localhost.xml        .xml
LoadShardList   oblivion        C:\Users\Markus Loosli\AppData\Roaming/.iris/con
fig/shards/oblivion.xml .xml
LoadShardList   uo-even C:\Users\Markus Loosli\AppData\Roaming/.iris/config/shar
ds/uo-even.xml  .xml
LoadShardList   uogamers.com    C:\Users\Markus Loosli\AppData\Roaming/.iris/con
fig/shards/uogamers.com.xml     .xml
LoadShardList   vetus-mundus    C:\Users\Markus Loosli\AppData\Roaming/.iris/con
fig/shards/vetus-mundus.xml     .xml


The Bug occours, when Ogre tries to create a Direct3D Window for 3d rendering and an old runtime is installed!?

Code:
>>>gGfxConfig_RenderSystem      >Direct3D9 Rendering Subsystem<
>>>gGfxConfig_Resolution        >1024 x 768 @ 32-bit colour<
>>>gGfxConfig_Fullscreen        >false<
>>>gGfxConfig_AntiAliasing      >None<
GfxConfig_SetOgreConfig: value set      >Anti aliasing< >None<
GfxConfig_SetOgreConfig: value set      >Full Screen<   >No<
GfxConfig_SetOgreConfig: value set      >Video Mode<    >1024 x 768 @ 32-bit col
our<
bIsFullScreen=0
unknown exception
..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run
..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run
PrintLuaStackTrace:
LuaStackTrace:

        [C]: in function `OgreCreateWindow'


Did you switched to OpenGL?


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PostPosted: Wed Jan 27, 2010 10:08 am 
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Joined: Mon Jan 18, 2010 6:59 pm
Posts: 5
I switched to Direct3D with all graphic-options marked. After that change Iris crashed @ startup.

I copied back the USE_HOME_DIR and the Bug occured again. Without that file, Iris still works in Direct3D. I think the problem could have something to do with the new home-dir structure introduced with Vista.

When I'm back home, I can Upload the content of the file.


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PostPosted: Wed Jan 27, 2010 1:33 pm 
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Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
When USE_HOME_DIR is there, iris will ignore the config/ folder in the iris dir, and use the one in your home path instead.
This includes graphics config like using opengl vs directx.


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PostPosted: Wed Jan 27, 2010 7:23 pm 
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Joined: Mon Jan 18, 2010 6:59 pm
Posts: 5
sorry, but I can't find the file. I must have deleted it already.


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PostPosted: Wed Jan 27, 2010 11:57 pm 
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Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
As Ghoulsblade said, if you use USE_HOME_DIR, the graphic options might be changed. The reason is, when you first startup Iris2 with the USE_HOME_DIR file, Iris2 copies the config folder to UserHome.

german lang:
c:\Dokumente und Einstellungen\{UserName}\Anwendungsdaten\.iris\

english lang:
c:\Documents and Settings\{UserName}\Applicationdata\.iris\

Howto get there ("Applicationdata" is hidden):

Open "Windows Explorer" and type into the bar "%appdata%. There you should see an ".iris" directory.

Image


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PostPosted: Fri Jan 29, 2010 6:14 am 
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Joined: Mon Jan 18, 2010 6:59 pm
Posts: 5
This is the config file in the Homedir that Iris created when I first changed the Graphicsettings.

With the launch of Vista, the structure of the homedir changed. The .iris config now can be found under "C:\Users\<username>\AppData\Roaming\.iris\config".

Code:
<table>
    <table key="globals">
        <boolean key="gUseCaelumSkysystem">true</boolean>
        <boolean key="gEnableBloomShader">true</boolean>
        <boolean key="gbHideMouse">true</boolean>
        <boolean key="gUseWaterShader">true</boolean>
        <boolean key="gUseDistanceFog">true</boolean>
        <string key="gGraphicProfile">ultrahigh</string>
    </table>
</table>


Hope this will help to fix the bug.


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PostPosted: Fri Jan 29, 2010 5:07 pm 
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iris2-developer
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Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Do not use all graphic enhancements :) for the first try.

delete this file (default settings will be applied) or set it to:
Code:
<table>
    <table key="globals">
        <boolean key="gUseCaelumSkysystem">false</boolean>
        <boolean key="gEnableBloomShader">false</boolean>
        <boolean key="gbHideMouse">false</boolean>
        <boolean key="gUseWaterShader">false</boolean>
        <boolean key="gUseDistanceFog">true</boolean>
        <string key="gGraphicProfile">high</string>
    </table>
</table>


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