Hello.
I made some models trying to learn blender, they are bad compared to others, but they're better than a 2D fallback.
Paints and Brush:http://img691.imageshack.us/img691/5581 ... leteme.pngFlower Pot:http://img707.imageshack.us/img707/3746 ... leteme.pngMalas Mushroom (It needs a new texture and the texture design is incorrect):
http://img42.imageshack.us/img42/9361/62139985.pngGiftbox:http://img24.imageshack.us/img24/8634/48456130.pngI noticed that iris don't have textures for the new obsidian terrain, and the volcano crater of the fire island (totally black in 2D), so I put these terrains in iris. The texture was gathered from there
http://www.bay12forums.com/smf/index.php?topic=44702.0About the license:
Quote:
I don't really care about putting licenses in my work, treat mine as Public Domain. Of course attribution is always nice and appreciated, but it isn't necessary.
http://img96.imageshack.us/img96/4808/11056011.pnghttp://img294.imageshack.us/img294/6617/14513906.pngAnother thing I've noticed. You can't use ships in iris at all, because you can't use the ship plank because is in the list of skippedfallbacks, you can't open the hatch or drydock the boat clicking the tillermam (same reason).
Also the skybox does not change when exiting from a dungeon or chaging facets, you can see the malas skybox in trammel in the obsidian terrain screenshoot.
Other thing: the wither particle crashes the client so I replaced it (is really a big and blue explosion). Wither is supposed to be an area spell, so why not make UO a bit spectacular?
http://img405.imageshack.us/img405/1530/89590296.pngOther thing
: Reflections in water are good, but I noticed that water reflects things that are inside it (for example, ground in coastlines).
And the last two things: The new protocol version (post7000) does not work at all, it crashes when I'm hit (using revision 3341). And about the future of Iris: Have you thought what will you do with the Stygian Abyss expansion? There aren't much 3D Artists and looks like anyone is going to create the gargoyle model and it's animation. If iris don't get it, it will become outdated.
PD: if you change
Code:
function gTileFreeWalk:Impl_GetMaxAllowedSpeed ()
return 1000 / (gStartGameWithoutNetwork and gWalkTimeout_MountRunningSpeed or WalkGetInterval(true))
end
in lib.tilefreewalk.lua
For:
Code:
function gTileFreeWalk:Impl_GetMaxAllowedSpeed ()
return 2000 / (gStartGameWithoutNetwork and gWalkTimeout_MountRunningSpeed or WalkGetInterval(true))
end
the tilefreewalk will be nearly as fast as the normal client walk, buy maybe a little buggy (difficult to descript, try it yourself).