A Guide for Artists

From Iris2

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(Initial Steps)
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#But an easier way would be just to open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art Tool] and search for the object if it is already available and in what kind of quality.
#But an easier way would be just to open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art Tool] and search for the object if it is already available and in what kind of quality.
#If there is no realization of your idea yet, just build the object and give it a skin by just following this [[How to build a Model for Iris]]
#If there is no realization of your idea yet, just build the object and give it a skin by just following this [[How to build a Model for Iris]]
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#While uploading it please put a further note in a readme.txt that this object does not exist yet and explain what it does ingame. For example being an additional tree or something like that.
 
== Improving existing Material ==
== Improving existing Material ==
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#As a texturer or skinner just work on the texture file following [[How to make Textures and Skins for Iris 2]]
#As a texturer or skinner just work on the texture file following [[How to make Textures and Skins for Iris 2]]
#As a modeler import the model in your 3d programme [[How to import a 3d Model]] and get the texture in the same folder [[How to find the Texture of a Model]]. Begin to work following [[How to make a Model for Iris 2]]
#As a modeler import the model in your 3d programme [[How to import a 3d Model]] and get the texture in the same folder [[How to find the Texture of a Model]]. Begin to work following [[How to make a Model for Iris 2]]
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= Upload your Files for Iris 2 =
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#Please upload the files in an archive and put an additional readme.txt and a screen in it.
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#In the readme.txt just describe in short words what you have done and note if it is an new item.
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#The screen should show the item before your rework and after your rework. This should help the Iris 2 core team to give you tips if they see some problems.

Revision as of 09:52, 7 November 2011

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