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If you are working on textures. So please rework a whole set. For example if you are working on stone tiles. Please also redo, if possible, the other ones of the same categorie. A total patchwork set would not be so favorable. Another possibilty would be to orientate upon other examples. =Working on Floor Textures= == Specifications == * Size: 256 x 256 pixel * Format: PNG * 24-bit Truecolor Images * Textures don't need an Alpha Channel == Terrain Textures in Iris 2 == Every tile which is only a ground texture will be referred to this model {{art_2d|0x4495}}. It would not make sense to give every floor tile texture a seperate model. Therefore we provide you a skinmap which is universally adaptable to every floor tile. == Current Status == Corastin is working on the marble set. First one is finished. {{art_2d|0x451d}} The result cannot be seen yet. =How to make a seamless or tileable Texture?= I just recommend this [http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm Tutorial] = Working on Terrain Textures = == Specifications == * Size: 512 x 512 pixel for terrain textures and 256 x 256 for paving stones. * Format: PNG * 24-bit Truecolor Images * Terrain textures don't need an Alpha Channel == Terrain Textures in Iris 2 == Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they have to be replaced by completely new highres Groundtextures. Groundtextures are definded into Tilesets, for instance grass and forest tilesets which also have transitional tiles from grass to other types like dirt or rocks. Therefore the Iris 2 project wrote a new Terrain Shader that uses splatting textures. Now, we only need '''ONE''' Groundtexture for each Tileset. == Current Status == Corastin already reworked the whole set of terrain textures which were 54 textures. But further additions would be great.
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