How to make Textures and Skins for Iris 2
From Iris2
(→Working on Floor Textures) |
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- | If you | + | If you are working on textures. So please rework a whole set. For example if you are working on stone tiles. Please also redo, if possible, the other ones of the same categorie. A total patchwork set would not be so favorable. Another possibilty would be to orientate upon other examples. |
=Working on Floor Textures= | =Working on Floor Textures= | ||
- | + | == Specifications == | |
- | {{art_2d|0x451d}} | + | * Size: 256 x 256 pixel |
+ | * Format: PNG | ||
+ | * 24-bit Truecolor Images | ||
+ | * Textures don't need an Alpha Channel | ||
+ | |||
+ | == Terrain Textures in Iris 2 == | ||
+ | |||
+ | Every tile which is only a ground texture will be referred to this model {{art_2d|0x4495}}. It would not make sense to give every floor tile texture a seperate model. Therefore we provide you a skinmap which is universally adaptable to every floor tile. | ||
+ | |||
+ | == Current Status == | ||
+ | |||
+ | Corastin is working on the marble set. First one is finished. {{art_2d|0x451d}} The result cannot be seen yet. | ||
=How to make a seamless or tileable Texture?= | =How to make a seamless or tileable Texture?= |