How to make Textures and Skins for Iris 2

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(Working on Floor Textures)
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If you ware working on textures. So please rework a whole set. For example if you are working on stone tiles. Please also redo, if possible, the other ones of the same categorie. A total patchwork set would not be so favorable. Another possibilty would be to orientate upon other examples.
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If you are working on textures. So please rework a whole set. For example if you are working on stone tiles. Please also redo, if possible, the other ones of the same categorie. A total patchwork set would not be so favorable. Another possibilty would be to orientate upon other examples.
=Working on Floor Textures=
=Working on Floor Textures=
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Every tile which is only a ground texture will be referred to the model ".mesh". Therefore we can provide you a skinmap which is universally adaptable to every ground tile.
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== Specifications ==
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{{art_2d|0x451d}}
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* Size: 256 x 256 pixel
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* Format: PNG
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* 24-bit Truecolor Images
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* Textures don't need an Alpha Channel
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== Terrain Textures in Iris 2 ==
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Every tile which is only a ground texture will be referred to this model {{art_2d|0x4495}}. It would not make sense to give every floor tile texture a seperate model. Therefore we provide you a skinmap which is universally adaptable to every floor tile.
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== Current Status ==
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Corastin is working on the marble set. First one is finished. {{art_2d|0x451d}} The result cannot be seen yet.
=How to make a seamless or tileable Texture?=
=How to make a seamless or tileable Texture?=

Revision as of 02:16, 9 November 2011

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