How to make Textures and Skins for Iris 2

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(Several Typs of Textures)
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I just recommend this [http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm Tutorial]
I just recommend this [http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm Tutorial]
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= Working on Terrain Textures =
 
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== Specifications ==
 
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* Size: 512 x 512 pixel for terrain textures and 256 x 256 for paving stones.
 
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* Format: PNG
 
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* 24-bit Truecolor Images
 
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* Terrain textures don't need an Alpha Channel
 
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== Terrain Textures in Iris 2 ==
 
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Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they
 
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have to be replaced by completely new highres Groundtextures.
 
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Groundtextures are definded into Tilesets, for instance grass and forest tilesets which also have transitional tiles from grass to other types like dirt or rocks. Therefore the Iris 2 project wrote a new Terrain Shader that uses splatting
 
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textures.
 
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Now, we only need '''ONE''' Groundtexture for each Tileset.
 
== Several Typs of Textures==
== Several Typs of Textures==

Revision as of 16:25, 11 November 2011

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