How to make Textures and Skins for Iris 2

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(Naming Textures)
 
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If you are working on textures. So please rework a whole set. For example if you are working on stone tiles. Please also redo, if possible, the other ones of the same categorie. A total patchwork set would not be so favorable. Another possibilty would be to orientate upon other examples. We will try to combine the textures for every style in as few textures as possible to enhanche the performance.
 
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=Common Tips=
=Common Tips=
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If you are working on textures. So please rework a whole set. For example if you are working on stone tiles. Please also redo, if possible, the other ones of the same categorie. A total patchwork set would not be so favorable. Another possibilty would be to orientate upon other examples. We will try to combine the textures for every style in as few textures as possible to enhanche the performance.
==How to make a seamless or tileable Texture?==
==How to make a seamless or tileable Texture?==
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I just recommend this [http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm Tutorial]
I just recommend this [http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm Tutorial]
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= Several Typs of Textures=
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= Several Types of Textures=
[[Working on Ground Textures]]
[[Working on Ground Textures]]
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=Current Status=
=Current Status=
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*Makeover of Terrain Textures done
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*Makeover of Terrain Textures - done
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*Tutorial and Faciliation to create Ground or Floortile Textures done
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*Tutorial and Faciliation to create Ground or Floortile Textures - done
*Working on a Tutorial for Building Parts
*Working on a Tutorial for Building Parts
=Naming Textures=
=Naming Textures=
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tex_XXXXYYYYZZ.png  
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tex_XXXXYYYZZ.png  
==XXXX==
==XXXX==
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*'''flow''' equals flowers
*'''flow''' equals flowers
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*'''blos''' equals blossoms
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*'''lily''' equals lilypads
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*'''gras''' equals grass
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*'''pave''' equals pavers
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*'''roof''' equals roof
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*'''floo''' equals floor
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*'''cobb''' equals cobble
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*'''rock''' equals rocks
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*'''wood''' equals wood
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*'''wall''' equals wall
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==YYYY==
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==YYY==
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YYYY represents the material or color of the tile in four letters.
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YYY represents the material, number, place or color of the tile in three letters.
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*'''yell''' equals yellow
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*'''yel''' equals yellow
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*'''whi''' equals white
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*'''lil''' equals lila
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*'''man''' equals many
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*'''few''' equals few
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*'''des''' equals desert
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*'''sto''' equals stone
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*'''mar''' equals marble
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*'''dir''' equals dirt
== ZZ ==
== ZZ ==
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* später : ChatNoirs von [http://www.arvum-shard.de/] wäre evtl bereit bissl hübsches 2d zeugs für uns zu machen.
* später : ChatNoirs von [http://www.arvum-shard.de/] wäre evtl bereit bissl hübsches 2d zeugs für uns zu machen.
* later: chat noirs of [http://www.arvum-shard.de/] possibly ready bissl 2d would be nice to do stuff for us. (Google Translated)
* later: chat noirs of [http://www.arvum-shard.de/] possibly ready bissl 2d would be nice to do stuff for us. (Google Translated)
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=Links=
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[http://wiki.secondlife.com/wiki/Texture_Tools Second Life Texture Tutorials]

Current revision as of 11:30, 3 December 2012

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