Item Model List

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(Created page with '{{art_group_head|small_plants|930670}} * tons of small plants found in the forest and swamps * {{art_2d3d|0x4ca7}} {{art_2d|0x4cb0}} {{art_2d|0x4cc5}} {{art_2d|0x4cc7}} {{art_2d|…')
({{art_group_head|small_plants|930.670}})
 
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{{art_group_head|small_plants|930670}}
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== about ==
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* tons of small plants found in the forest and swamps
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this page lists the biggest groups of models found in ultima online, sorted by how often they occur in the world
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* {{art_2d3d|0x4ca7}} {{art_2d|0x4cb0}} {{art_2d|0x4cc5}} {{art_2d|0x4cc7}} {{art_2d|0x4c9c}} {{art_2d|0x4d32}} {{art_2d|0x4c93}} {{art_2d|0x4c98}} {{art_2d|0x4ca9}}
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* for bringing models into the game :
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** see also [[A_Guide_for_Artists]]
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** either try yourself : [http://www.ogre3d.org/tikiwiki/OGRE+Exporters export to ogre.mesh] and dump them with the proper id into iris/data/models (see mainmenu debugmode for testing and ingame bottom-line debug infos for id of objects)
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** or if you're having trouble with that just send us the models in a format we can open without costly software, e.g. blender,collada,milkshape format,
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** with blender we can also import those : [[File:Blender_import.jpg|100px]]
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* you can browse through the models by using the [http://ghoulsblade.schattenkind.net/iris/irisarttool/ iris art tool] web-app
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* see also the [http://iris2.de/forum/viewtopic.php?t=1316 forum thread]
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* the images with the pink cross are from the original uo data and copyright of ea/origin, so they cannot be used or modified, we need models to replace them
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* [http://ghoulsblade.schattenkind.net/iris/upload.php contribution upload form]
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* see also [[Development#Art]]
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* howto (draft)
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** you need the id from the list, e.g. click on the first entry at the top under  "trees_main" section in the model list,
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** you get this : http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=byname&searchname=0x4cd7
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** and at the left it tells you the filename : mdl_003287 
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** which you can find under data/models/models/to_004000/mdl_003287.mesh
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** put textures, e.g. .png .jpg under iris/data/models/textures/
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** put .material files under iris/data/custom/materials/  , the format is explained in ogre docs : http://www.ogre3d.org/docs/manual/manual_toc.html#SEC_Contents
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** for custom models : data\custom\models\
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** box for orientation (what axis is up etc) : http://sience.schattenkind.net/box_orientation.zip
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== {{art_group_head|small_plants|930.670}} ==
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* Tons of small plants found in the forest and swamps
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* Full set contains 69 items 26 left
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* {{artstate|orange|medium|Some are not redone yet}}
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Palms
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* {{art_2d3d|0x4c9c}} {{art_2d3d|0x4c9a}} {{art_2d3d|0x4c9b}} {{art_2d3d|0x4c9d}} {{art_2d3d|0x4c99}}
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Cactus - Another base
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* {{art_2d3d|0x4d2c}} {{art_2d3d|0x4d28}} {{art_2d3d|0x4d26}} {{art_2d3d|0x4d2a}} {{art_2d3d|0x4d27}} {{art_2d3d|0x4d25}} {{art_2d3d|0x4d35}}  {{art_2d3d|0x4d2e}}
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Unidentified
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* {{art_2d3d|0x5b7e}} {{art_2d3d|0x4ca6}}
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Flowers
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* {{art_2d3d|0x4d34}} {{art_2d3d|0x4d30}} {{art_2d3d|0x4c8e}} {{art_2d3d|0x4cbf}} {{art_2d3d|0x4cbe}} {{art_2d3d|0x4d31}}
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Lilypads - Create own models
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* {{art_2d3d|0x4d06}} {{art_2d3d|0x4d08}} {{art_2d3d|0x4dc1}} {{art_2d3d|0x4dc2}} {{art_2d3d|0x4dc3}}
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== {{art_group_head|trees_main|692.422}} ==
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* there are lots of forests in uo, and thus, lots of trees
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* 75 items 4 are remade
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* {{artstate|orange|medium|existing could be improved}}
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* {{art_2d3d|0x4cd7}} {{art_2d3d|0x4cdd}} {{art_2d3d|0x4cde}}
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== {{art_group_head|buildingparts|ca 320.000}} ==
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* <b><big>see also [[Walls]]</big></b>
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* walls,roofs and similar buildingparts, textures rather than models needed here (geometry can be generated)
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* {{artstate|orange|medium|good&highres textures and normalmaps+specular maps would have a big impact here}}
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* {{art_2d3d|0x405f}} {{art_2d3d|0x476c}} {{art_2d3d|0x471e}} {{art_2d3d|0x4789}} {{art_2d3d|0x47a3}}
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== {{art_group_head|Flowers|142.787}} ==
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* the most common ones are just small colored dots in the 2d client, 3d would allow for more detail
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* Full set contains 26 items
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* {{artstate|green|Above Average|Makeover done without bughunting}}
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== {{art_group_head|mushrooms|136.892}} ==
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* tons of those around too
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* 21 items 15 are already remade
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* {{artstate|orange|medium|existing could be improved}}
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* {{art_2d3d|0x4d16}} {{art_2d3d|0x4d17}} {{art_2d3d|0x4d14}} {{art_2d3d|0x4d13}}
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== {{art_group_head|fallen_log|121.010}} ==
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* a single item that is used very often in forests : an old fallen tree
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* {{artstate|yellow|ok|very frequently used model, improvement would have big impact}}
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* {{art_2d|0x4cf4}} {{art_2d|0x4cf3}} {{art_3d|0x4cf4}}
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== {{art_group_head|fern|113.917}} ==
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* Bushy grass, tons of that around
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* Full set contains 6 items 6 left
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* {{artstate|red|bad|many missing,existing could be improved}}
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* {{art_2d3d|0x4ca3}} {{art_2d3d|0x4ca2}} {{art_2d3d|0x4ca4}} {{art_2d3d|0x4ca1}} {{art_2d3d|0x4c9f}} {{art_2d3d|0x4ca0}}
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== {{art_group_head|rocks|98.818}} ==
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* {{artstate|yellow|ok|very frequently used models, improvement would have big impact}}
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* {{art_2d3d|0x5774}} {{art_2d3d|0x5773}} {{art_2d3d|0x5363}} {{art_2d3d|0x536d}}
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== {{art_group_head|brambles|62.151}} ==
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* a single item that is used very often in forests : an old fallen tree
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* {{artstate|red|missing|very frequently used model, improvement would have big impact}}
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* {{art_2d|0x4d40}}
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== {{art_group_head|-UNGROUPED-|38.270}} ==
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* tons of small items
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* {{artstate|red|bad|many missing,existing could be improved}}
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* {{art_2d|0x4dca}} {{art_2d|0x51c9}} {{art_2d|0x632b}} {{art_2d|0x4c76}} {{art_2d|0x4e62}} {{art_2d|0x4c16}} {{art_2d|0x4c6a}} {{art_2d|0x5602}} {{art_2d|0x4fac}} {{art_2d|0x5f14}} {{art_2d|0x51ea}} {{art_2d|0x4b45}} {{art_2d|0x49e9}} {{art_2d|0x560b}} {{art_2d|0x54ec}} {{art_2d|0x4eef}} {{art_2d|0x4faf}}
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* see also {{art_group|house_equip_main}} {{art_2d|0x5940}} {{art_2d|0x4efa}} {{art_2d|0x4fab}} {{art_2d|0x54f0}} {{art_2d|0x62c5}}
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* see also {{art_group|resources}} {{art_2d|0x5a9b}} {{art_2d|0x5767}} {{art_2d|0x5bf2}} {{art_2d|0x5081}} {{art_2d|0x59b9}} {{art_2d|0x4df9}} {{art_2d|0x5079}} {{art_2d|0x4f95}} {{art_2d|0x5be0}}
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* see also {{art_group|regs}} {{art_2d|0x4f8e}} {{art_2d|0x4f88}} {{art_2d|0x4ef3}} {{art_2d|0x4f7b}} {{art_2d|0x4f7d}} {{art_2d|0x4f8d}}
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* see also {{art_group|potions}} {{art_2d|0x4f0b}} {{art_2d|0x4f0c}} {{art_2d|0x4f08}} {{art_2d|0x4f0d}} {{art_2d|0x4f0a}} {{art_2d|0x4f07}} {{art_2d|0x4f09}} {{art_2d|0x4f06}}
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* see also {{art_group|necroscrolls}} {{art_2d|0x6279}} {{art_2d|0x6277}} {{art_2d|0x626f}} {{art_2d|0x6264}} {{art_2d|0x6262}}
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== {{art_group_head|cave:scenery|32.241}} ==
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* stalagmites etc, quite common in dungeons and caves
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* {{artstate|orange|medium|existing could be improved}}
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* {{art_2d3d|0x48e1}} {{art_2d3d|0x48e4}} {{art_2d3d|0x48ea}} {{art_2d3d|0x48e3}} {{art_2d3d|0x48e7}} {{art_2d3d|0x48e2}}
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== {{art_group_head|tables_main|ca 30.000}} ==
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* common furniture
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* {{artstate|yellow|ok|existing could be improved}}
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* {{art_2d3d|0x4b34}} {{art_2d3d|0x4b6b}} {{art_2d3d|0x4b90}} {{art_2d3d|0x4b2d}} {{art_2d3d|0x4b60}} {{art_2d3d|0x4459}} {{art_2d3d|0x4a2a}} {{art_2d3d|0x5218}} {{art_2d3d|0x4b32}} {{art_2d3d|0x4b4f}} {{art_2d3d|0x4b56}}  {{art_2d3d|0x5992}} {{art_2d|0x5996}} {{art_2d3d|0x4fb1}} {{art_2d3d|0x4675}} {{art_2d3d|0x46f5}} {{art_2d3d|0x6a0b}}  {{art_2d3d|0x4480}}
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* see also {{art_group|tables_main}} (ca 11.000)
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* see also {{art_group|benches}} (ca 5.000)
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* see also {{art_group|chairs_etc}} (ca 3.000)
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* see also {{art_group|tables_stone}} (ca 4.000)
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* see also {{art_group|beds_main}} (ca 4.000)
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* see also {{art_group|forge}}
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* see also {{art_group|door:metal}}
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* see also {{art_group|door:buildingparts:woodendoor}}
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* see also {{art_group|door:multipart_furniture}}
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== {{art_group_head|brokencrystalls|25.974}} ==
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* malas scenery, here experimenting with special material stuff like env-mapping, transparency and maybe shaders would be cool
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* {{artstate|orange|medium|existing could be improved}}
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* {{art_2d|0x623b}} {{art_2d3d|0x623f}}
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== {{art_group_head|hedges|21.126}} ==
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* few models, but commonly used, the famous hedgemaze comes to mind, could use some material tricks or similar to look bushy
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* {{artstate|orange|medium|existing could be improved}}
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* {{art_2d3d|0x4c8f}} {{art_2d3d|0x4c92}}
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== {{art_group_head|spilled|20.074}} ==
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* junk,garbage,litter, common in more (or less) abandoned places
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* {{artstate|red|bad|missing}}
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* {{art_2d|0x5037}} {{art_2d|0x5b1f}} {{art_2d|0x4c2d}} {{art_2d|0x5b25}} {{art_2d|0x5038}}
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== {{art_group_head|bones|14.855}} ==
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* a must have in any dungeon, we need more detailed models here, and less plastic looking material too
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* {{artstate|orange|medium|existing could be improved}}
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* {{art_2d3d|0x5b17}} {{art_2d3d|0x5b0b}} {{art_2d3d|0x5b0a}} {{art_2d3d|0x5b0e}} {{art_2d3d|0x5a03}}
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* see also {{art_group|skeleton}}
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== {{art_group_head|skulls|7.659}} ==
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* a must have in any dungeon, we need more detailed models here, and less plastic looking material too
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* {{artstate|orange|medium|many missing, existing could be improved}}
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* {{art_2d3d|0x5adb}} {{art_2d3d|0x5ae1}} {{art_2d3d|0x5854}} {{art_2d3d|0x6204}}
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== {{art_group_head|containers|9.742}} ==
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* barrels,chest and boxes full of treasure, better textures&materials would be good
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* {{artstate|yellow|ok|existing could be improved}}
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* {{art_2d3d|0x4e43}} {{art_2d3d|0x4e3c}} {{art_2d3d|0x4e77}} {{art_2d3d|0x4e41}} {{art_2d3d|0x4e76}} {{art_2d3d|0x49aa}} {{art_2d3d|0x4e75}}
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== {{art_group_head|torches_candles|6.750}} ==
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* it'd be quite dark without those
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* {{artstate|yellow|ok|existing could be improved}}
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* {{art_2d3d|0x4a07}} {{art_2d3d|0x4a22}} {{art_2d3d|0x4b26}} {{art_2d3d|0x4e31}} {{art_2d3d|0x4b1d}} {{art_2d3d|0x59aa}}
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== {{art_group_head|spiderweb|6.219}} ==
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* sticky webs, and big ones. hard to make "models" for those, probably needs some shader/material stuff and/or some fancy geometry generation? ideas welcome
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* {{artstate|yellow|ok|existing could be improved}}
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* {{art_2d3d|0x4ee3}} {{art_2d3d|0x50d3}} {{art_2d3d|0x50d5}}
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== {{art_group_head|ironfence|5.318}} ==
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* often found around graveyards
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* {{artstate|orange|medium|existing could be improved}}
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* {{art_2d3d|0x4849}} {{art_2d3d|0x484a}} {{art_2d3d|0x485b}}
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== {{art_group_head|cavewall|4.664}} ==
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* underground tunnels and similar
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* {{artstate|red|medium|missing}}
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* {{art_2d|0x4269}} {{art_2d|0x4263}} {{art_2d|0x4268}}
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== {{art_group_head|crystal|4.388}} ==
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* malas and prism of light scenery
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* {{artstate|orange|medium|many missing,existing could be improved}}
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* {{art_2d3d|0x6212}} {{art_2d|0x622c}} {{art_2d|0x6210}}
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== {{art_group_head|vines|4.349}} ==
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* very decorative on old castle walls
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* {{artstate|yellow|ok|existing could be improved}}
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* {{art_2d3d|0x4ceb}} {{art_2d3d|0x4ced}}
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== {{art_group_head|bodyparts|1.633}} ==
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* remnants of carnage
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* {{artstate|red|bad|missing}}
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* {{art_2d|0x5da0}} {{art_2d|0x5cf0}} {{art_2d|0x5ce0}} {{art_2d|0x5cde}} {{art_2d|0x5d9f}} {{art_2d|0x5da3}}
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== {{art_group_head|decorative|1.624}} ==
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* decorative weapons, for the knight's home castle
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* {{artstate|yellow|ok|existing could be improved}}
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* {{art_2d3d|0x5566}} {{art_2d3d|0x556a}} {{art_2d3d|0x5585}} {{art_2d3d|0x551a}} {{art_2d3d|0x555c}} {{art_2d3d|0x5508}} {{art_2d|0x5579}} {{art_2d|0x557b}}
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== {{art_group_head|mushroom(malas)|953}} ==
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* the giant mushrooms found in malas near umbra, certainly special enough to deserve some attention
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* {{artstate|red|bad|missing}}
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* {{art_2d|0x6231}} {{art_2d|0x622e}} {{art_2d|0x6230}} {{art_2d|0x622f}}
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== {{art_group_head|gravestones|1.062}} ==
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* no graveyard without these
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* {{artstate|orange|medium|existing could be improved}}
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* {{art_2d3d|0x5184}} {{art_2d3d|0x4ed4}} {{art_2d3d|0x4ed8}} {{art_2d|0x517b}} {{art_2d|0x516e}}
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* see also {{art_group|graves}}
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== misc ==
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* {{artstate|orange|medium|existing could be improved}}
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* {{art_3d|0x7e6c}} {{art_3d|0x573e}} {{art_2d3d|0x4420}} {{art_2d3d|0x4428}} {{art_2d3d|0x4004}} {{art_2d3d|0x4005}} {{art_2d|0x61a8}}
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* see also {{art_group|shipparts}}
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* see also {{art_group|fountain}}
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* see also {{art_group|gruesome_standard}}
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* see also {{art_group|ankhs}}
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* see also {{art_group|palisad}} (e.g. ork fort)

Current revision as of 00:27, 12 December 2011

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