Item Model List

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({{art_group_head|small_plants|930.670}})
 
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== about ==
this page lists the biggest groups of models found in ultima online, sorted by how often they occur in the world
this page lists the biggest groups of models found in ultima online, sorted by how often they occur in the world
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* for bringing models into the game :
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** see also [[A_Guide_for_Artists]]
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** either try yourself : [http://www.ogre3d.org/tikiwiki/OGRE+Exporters export to ogre.mesh] and dump them with the proper id into iris/data/models (see mainmenu debugmode for testing and ingame bottom-line debug infos for id of objects)
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** or if you're having trouble with that just send us the models in a format we can open without costly software, e.g. blender,collada,milkshape format,
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** with blender we can also import those : [[File:Blender_import.jpg|100px]]
* you can browse through the models by using the [http://ghoulsblade.schattenkind.net/iris/irisarttool/ iris art tool] web-app
* you can browse through the models by using the [http://ghoulsblade.schattenkind.net/iris/irisarttool/ iris art tool] web-app
* see also the [http://iris2.de/forum/viewtopic.php?t=1316 forum thread]
* see also the [http://iris2.de/forum/viewtopic.php?t=1316 forum thread]
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* the images with the pink cross are from the original uo data and copyright of ea/origin, so they cannot be used or modified, we need models to replace them
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* [http://ghoulsblade.schattenkind.net/iris/upload.php contribution upload form]
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* see also [[Development#Art]]
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* howto (draft)
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** you need the id from the list, e.g. click on the first entry at the top under  "trees_main" section in the model list,
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** you get this : http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=byname&searchname=0x4cd7
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** and at the left it tells you the filename : mdl_003287 
 +
** which you can find under data/models/models/to_004000/mdl_003287.mesh
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** put textures, e.g. .png .jpg under iris/data/models/textures/
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** put .material files under iris/data/custom/materials/  , the format is explained in ogre docs : http://www.ogre3d.org/docs/manual/manual_toc.html#SEC_Contents
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** for custom models : data\custom\models\
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** box for orientation (what axis is up etc) : http://sience.schattenkind.net/box_orientation.zip
== {{art_group_head|small_plants|930.670}} ==
== {{art_group_head|small_plants|930.670}} ==
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* tons of small plants found in the forest and swamps
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* Tons of small plants found in the forest and swamps
-
* {{artstate|red|bad|many missing, existing could be improved}}
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* Full set contains 69 items 26 left
-
* {{art_2d3d|0x4ca7}} {{art_2d|0x4cb0}} {{art_2d|0x4cc5}} {{art_2d|0x4cc7}} {{art_2d|0x4c9c}} {{art_2d|0x4d32}} {{art_2d|0x4c93}} {{art_2d|0x4c98}} {{art_2d|0x4ca9}}
+
* {{artstate|orange|medium|Some are not redone yet}}
 +
 
 +
Palms
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* {{art_2d3d|0x4c9c}} {{art_2d3d|0x4c9a}} {{art_2d3d|0x4c9b}} {{art_2d3d|0x4c9d}} {{art_2d3d|0x4c99}}
 +
 
 +
Cactus - Another base
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* {{art_2d3d|0x4d2c}} {{art_2d3d|0x4d28}} {{art_2d3d|0x4d26}} {{art_2d3d|0x4d2a}} {{art_2d3d|0x4d27}} {{art_2d3d|0x4d25}} {{art_2d3d|0x4d35}}  {{art_2d3d|0x4d2e}}
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 +
Unidentified
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* {{art_2d3d|0x5b7e}} {{art_2d3d|0x4ca6}}
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 +
Flowers
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* {{art_2d3d|0x4d34}} {{art_2d3d|0x4d30}} {{art_2d3d|0x4c8e}} {{art_2d3d|0x4cbf}} {{art_2d3d|0x4cbe}} {{art_2d3d|0x4d31}}
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 +
Lilypads - Create own models
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 +
* {{art_2d3d|0x4d06}} {{art_2d3d|0x4d08}} {{art_2d3d|0x4dc1}} {{art_2d3d|0x4dc2}} {{art_2d3d|0x4dc3}}
== {{art_group_head|trees_main|692.422}} ==
== {{art_group_head|trees_main|692.422}} ==
* there are lots of forests in uo, and thus, lots of trees
* there are lots of forests in uo, and thus, lots of trees
 +
* 75 items 4 are remade
* {{artstate|orange|medium|existing could be improved}}
* {{artstate|orange|medium|existing could be improved}}
* {{art_2d3d|0x4cd7}} {{art_2d3d|0x4cdd}} {{art_2d3d|0x4cde}}
* {{art_2d3d|0x4cd7}} {{art_2d3d|0x4cdd}} {{art_2d3d|0x4cde}}
== {{art_group_head|buildingparts|ca 320.000}} ==
== {{art_group_head|buildingparts|ca 320.000}} ==
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* <b><big>see also [[Walls]]</big></b>
* walls,roofs and similar buildingparts, textures rather than models needed here (geometry can be generated)
* walls,roofs and similar buildingparts, textures rather than models needed here (geometry can be generated)
* {{artstate|orange|medium|good&highres textures and normalmaps+specular maps would have a big impact here}}
* {{artstate|orange|medium|good&highres textures and normalmaps+specular maps would have a big impact here}}
* {{art_2d3d|0x405f}} {{art_2d3d|0x476c}} {{art_2d3d|0x471e}} {{art_2d3d|0x4789}} {{art_2d3d|0x47a3}}
* {{art_2d3d|0x405f}} {{art_2d3d|0x476c}} {{art_2d3d|0x471e}} {{art_2d3d|0x4789}} {{art_2d3d|0x47a3}}
-
== {{art_group_head|flowers|142.787}} ==  
+
== {{art_group_head|Flowers|142.787}} ==  
-
* most of them just small colored dots in the 2d client
+
* the most common ones are just small colored dots in the 2d client, 3d would allow for more detail
-
* {{artstate|red|bad|many missing,existing could be improved}}
+
* Full set contains 26 items
-
* {{art_2d|0x4d2f}} {{art_2d|0x4c85}} {{art_2d|0x4c84}} {{art_2d|0x4c8b}} {{art_2d|0x4c83}} {{art_2d|0x4c87}} {{art_2d3d|0x4cc1}} {{art_2d|0x4cc1}}
+
* {{artstate|green|Above Average|Makeover done without bughunting}}
== {{art_group_head|mushrooms|136.892}} ==
== {{art_group_head|mushrooms|136.892}} ==
* tons of those around too
* tons of those around too
 +
* 21 items 15 are already remade
* {{artstate|orange|medium|existing could be improved}}
* {{artstate|orange|medium|existing could be improved}}
* {{art_2d3d|0x4d16}} {{art_2d3d|0x4d17}} {{art_2d3d|0x4d14}} {{art_2d3d|0x4d13}}
* {{art_2d3d|0x4d16}} {{art_2d3d|0x4d17}} {{art_2d3d|0x4d14}} {{art_2d3d|0x4d13}}
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== {{art_group_head|fern|113.917}} ==
== {{art_group_head|fern|113.917}} ==
-
* bushy grass, tons of that around
+
* Bushy grass, tons of that around
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* Full set contains 6 items 6 left
* {{artstate|red|bad|many missing,existing could be improved}}
* {{artstate|red|bad|many missing,existing could be improved}}
-
* {{art_2d3d|0x4ca3}} {{art_2d|0x4ca0}} {{art_2d|0x4c9f}} {{art_2d|0x4ca1}}
+
* {{art_2d3d|0x4ca3}} {{art_2d3d|0x4ca2}} {{art_2d3d|0x4ca4}} {{art_2d3d|0x4ca1}} {{art_2d3d|0x4c9f}} {{art_2d3d|0x4ca0}}
== {{art_group_head|rocks|98.818}} ==
== {{art_group_head|rocks|98.818}} ==
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* {{artstate|red|bad|many missing,existing could be improved}}
* {{artstate|red|bad|many missing,existing could be improved}}
* {{art_2d|0x4dca}} {{art_2d|0x51c9}} {{art_2d|0x632b}} {{art_2d|0x4c76}} {{art_2d|0x4e62}} {{art_2d|0x4c16}} {{art_2d|0x4c6a}} {{art_2d|0x5602}} {{art_2d|0x4fac}} {{art_2d|0x5f14}} {{art_2d|0x51ea}} {{art_2d|0x4b45}} {{art_2d|0x49e9}} {{art_2d|0x560b}} {{art_2d|0x54ec}} {{art_2d|0x4eef}} {{art_2d|0x4faf}}
* {{art_2d|0x4dca}} {{art_2d|0x51c9}} {{art_2d|0x632b}} {{art_2d|0x4c76}} {{art_2d|0x4e62}} {{art_2d|0x4c16}} {{art_2d|0x4c6a}} {{art_2d|0x5602}} {{art_2d|0x4fac}} {{art_2d|0x5f14}} {{art_2d|0x51ea}} {{art_2d|0x4b45}} {{art_2d|0x49e9}} {{art_2d|0x560b}} {{art_2d|0x54ec}} {{art_2d|0x4eef}} {{art_2d|0x4faf}}
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* see also {{art_group|house_equip_main}} {{art_2d|0x5940}} {{art_2d|0x4efa}} {{art_2d|0x4fab}} {{art_2d|0x54f0}} {{art_2d|0x62c5}}
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* see also {{art_group|resources}} {{art_2d|0x5a9b}} {{art_2d|0x5767}} {{art_2d|0x5bf2}} {{art_2d|0x5081}} {{art_2d|0x59b9}} {{art_2d|0x4df9}} {{art_2d|0x5079}} {{art_2d|0x4f95}} {{art_2d|0x5be0}}
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* see also {{art_group|regs}} {{art_2d|0x4f8e}} {{art_2d|0x4f88}} {{art_2d|0x4ef3}} {{art_2d|0x4f7b}} {{art_2d|0x4f7d}} {{art_2d|0x4f8d}}
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* see also {{art_group|potions}} {{art_2d|0x4f0b}} {{art_2d|0x4f0c}} {{art_2d|0x4f08}} {{art_2d|0x4f0d}} {{art_2d|0x4f0a}} {{art_2d|0x4f07}} {{art_2d|0x4f09}} {{art_2d|0x4f06}}
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* see also {{art_group|necroscrolls}} {{art_2d|0x6279}} {{art_2d|0x6277}} {{art_2d|0x626f}} {{art_2d|0x6264}} {{art_2d|0x6262}}
== {{art_group_head|cave:scenery|32.241}} ==
== {{art_group_head|cave:scenery|32.241}} ==
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* {{artstate|orange|medium|existing could be improved}}
* {{artstate|orange|medium|existing could be improved}}
* {{art_2d3d|0x48e1}} {{art_2d3d|0x48e4}} {{art_2d3d|0x48ea}} {{art_2d3d|0x48e3}} {{art_2d3d|0x48e7}} {{art_2d3d|0x48e2}}
* {{art_2d3d|0x48e1}} {{art_2d3d|0x48e4}} {{art_2d3d|0x48ea}} {{art_2d3d|0x48e3}} {{art_2d3d|0x48e7}} {{art_2d3d|0x48e2}}
 +
 +
== {{art_group_head|tables_main|ca 30.000}} ==
 +
* common furniture
 +
* {{artstate|yellow|ok|existing could be improved}}
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* {{art_2d3d|0x4b34}} {{art_2d3d|0x4b6b}} {{art_2d3d|0x4b90}} {{art_2d3d|0x4b2d}} {{art_2d3d|0x4b60}} {{art_2d3d|0x4459}} {{art_2d3d|0x4a2a}} {{art_2d3d|0x5218}} {{art_2d3d|0x4b32}} {{art_2d3d|0x4b4f}} {{art_2d3d|0x4b56}}  {{art_2d3d|0x5992}} {{art_2d|0x5996}} {{art_2d3d|0x4fb1}} {{art_2d3d|0x4675}} {{art_2d3d|0x46f5}} {{art_2d3d|0x6a0b}}  {{art_2d3d|0x4480}}
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* see also {{art_group|tables_main}} (ca 11.000)
 +
* see also {{art_group|benches}} (ca 5.000)
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* see also {{art_group|chairs_etc}} (ca 3.000)
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* see also {{art_group|tables_stone}} (ca 4.000)
 +
* see also {{art_group|beds_main}} (ca 4.000)
 +
* see also {{art_group|forge}}
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* see also {{art_group|door:metal}}
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* see also {{art_group|door:buildingparts:woodendoor}}
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* see also {{art_group|door:multipart_furniture}}
 +
 +
== {{art_group_head|brokencrystalls|25.974}} ==
== {{art_group_head|brokencrystalls|25.974}} ==
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* {{art_2d|0x623b}} {{art_2d3d|0x623f}}
* {{art_2d|0x623b}} {{art_2d3d|0x623f}}
-
== {{art_group_head|brokencrystalls|21.126}} ==
+
== {{art_group_head|hedges|21.126}} ==
* few models, but commonly used, the famous hedgemaze comes to mind, could use some material tricks or similar to look bushy
* few models, but commonly used, the famous hedgemaze comes to mind, could use some material tricks or similar to look bushy
* {{artstate|orange|medium|existing could be improved}}
* {{artstate|orange|medium|existing could be improved}}
-
* {{art_2d3d|0x623f}} {{art_2d3d|0x4c8f}} {{art_2d3d|0x4c92}}  
+
* {{art_2d3d|0x4c8f}} {{art_2d3d|0x4c92}}  
== {{art_group_head|spilled|20.074}} ==
== {{art_group_head|spilled|20.074}} ==
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* a must have in any dungeon, we need more detailed models here, and less plastic looking material too
* a must have in any dungeon, we need more detailed models here, and less plastic looking material too
* {{artstate|orange|medium|existing could be improved}}
* {{artstate|orange|medium|existing could be improved}}
-
* {{art_2d3d|0x5b17}} {{art_2d3d|0x5b0b}} {{art_2d3d|0x5b0a}} {{art_2d3d|0x5b0e}}
+
* {{art_2d3d|0x5b17}} {{art_2d3d|0x5b0b}} {{art_2d3d|0x5b0a}} {{art_2d3d|0x5b0e}} {{art_2d3d|0x5a03}}
 +
* see also {{art_group|skeleton}}
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 +
== {{art_group_head|skulls|7.659}} ==
 +
* a must have in any dungeon, we need more detailed models here, and less plastic looking material too
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* {{artstate|orange|medium|many missing, existing could be improved}}
 +
* {{art_2d3d|0x5adb}} {{art_2d3d|0x5ae1}} {{art_2d3d|0x5854}} {{art_2d3d|0x6204}}
 +
 
 +
== {{art_group_head|containers|9.742}} ==
 +
* barrels,chest and boxes full of treasure, better textures&materials would be good
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* {{artstate|yellow|ok|existing could be improved}}
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* {{art_2d3d|0x4e43}} {{art_2d3d|0x4e3c}} {{art_2d3d|0x4e77}} {{art_2d3d|0x4e41}} {{art_2d3d|0x4e76}} {{art_2d3d|0x49aa}} {{art_2d3d|0x4e75}}
 +
 
 +
== {{art_group_head|torches_candles|6.750}} ==
 +
* it'd be quite dark without those
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* {{artstate|yellow|ok|existing could be improved}}
 +
* {{art_2d3d|0x4a07}} {{art_2d3d|0x4a22}} {{art_2d3d|0x4b26}} {{art_2d3d|0x4e31}} {{art_2d3d|0x4b1d}} {{art_2d3d|0x59aa}}
 +
 
 +
== {{art_group_head|spiderweb|6.219}} ==
 +
* sticky webs, and big ones. hard to make "models" for those, probably needs some shader/material stuff and/or some fancy geometry generation? ideas welcome
 +
* {{artstate|yellow|ok|existing could be improved}}
 +
* {{art_2d3d|0x4ee3}} {{art_2d3d|0x50d3}} {{art_2d3d|0x50d5}}
 +
 
 +
== {{art_group_head|ironfence|5.318}} ==
 +
* often found around graveyards
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* {{artstate|orange|medium|existing could be improved}}
 +
* {{art_2d3d|0x4849}} {{art_2d3d|0x484a}} {{art_2d3d|0x485b}}
 +
 
 +
== {{art_group_head|cavewall|4.664}} ==
 +
* underground tunnels and similar
 +
* {{artstate|red|medium|missing}}
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* {{art_2d|0x4269}} {{art_2d|0x4263}} {{art_2d|0x4268}}
 +
 
 +
== {{art_group_head|crystal|4.388}} ==
 +
* malas and prism of light scenery
 +
* {{artstate|orange|medium|many missing,existing could be improved}}
 +
* {{art_2d3d|0x6212}} {{art_2d|0x622c}} {{art_2d|0x6210}}
 +
 
 +
== {{art_group_head|vines|4.349}} ==
 +
* very decorative on old castle walls
 +
* {{artstate|yellow|ok|existing could be improved}}
 +
* {{art_2d3d|0x4ceb}} {{art_2d3d|0x4ced}}
 +
 
 +
== {{art_group_head|bodyparts|1.633}} ==
 +
* remnants of carnage
 +
* {{artstate|red|bad|missing}}
 +
* {{art_2d|0x5da0}} {{art_2d|0x5cf0}} {{art_2d|0x5ce0}} {{art_2d|0x5cde}} {{art_2d|0x5d9f}} {{art_2d|0x5da3}}
 +
 
 +
== {{art_group_head|decorative|1.624}} ==
 +
* decorative weapons, for the knight's home castle
 +
* {{artstate|yellow|ok|existing could be improved}}
 +
* {{art_2d3d|0x5566}} {{art_2d3d|0x556a}} {{art_2d3d|0x5585}} {{art_2d3d|0x551a}} {{art_2d3d|0x555c}} {{art_2d3d|0x5508}} {{art_2d|0x5579}} {{art_2d|0x557b}}
 +
 
 +
== {{art_group_head|mushroom(malas)|953}} ==
 +
* the giant mushrooms found in malas near umbra, certainly special enough to deserve some attention
 +
* {{artstate|red|bad|missing}}
 +
* {{art_2d|0x6231}} {{art_2d|0x622e}} {{art_2d|0x6230}} {{art_2d|0x622f}}
 +
 
 +
== {{art_group_head|gravestones|1.062}} ==
 +
* no graveyard without these
 +
* {{artstate|orange|medium|existing could be improved}}
 +
* {{art_2d3d|0x5184}} {{art_2d3d|0x4ed4}} {{art_2d3d|0x4ed8}} {{art_2d|0x517b}} {{art_2d|0x516e}}
 +
* see also {{art_group|graves}}
 +
 
 +
== misc ==
 +
* {{artstate|orange|medium|existing could be improved}}
 +
* {{art_3d|0x7e6c}} {{art_3d|0x573e}} {{art_2d3d|0x4420}} {{art_2d3d|0x4428}} {{art_2d3d|0x4004}} {{art_2d3d|0x4005}} {{art_2d|0x61a8}}
 +
* see also {{art_group|shipparts}}
 +
* see also {{art_group|fountain}}
 +
* see also {{art_group|gruesome_standard}}
 +
* see also {{art_group|ankhs}}
 +
* see also {{art_group|palisad}} (e.g. ork fort)

Current revision as of 00:27, 12 December 2011

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