Tutorials for Artists

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(How to import an existing Model in Blender?)
(How to import an existing Model in Blender?)
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#Go to the [http://code.google.com/p/torchlight-to-blender/ Ogre Mesh Importer]and download the script from the "Downloads" section. Unzip the file into your .blender\scripts\ folder. Now inside the script look for line 61 and there place the path to your OgreXmlConverter "ogreXMLConverter = "X:\OgreXmlConverterfolder\OgreXmlConverter.exe -q""
#Go to the [http://code.google.com/p/torchlight-to-blender/ Ogre Mesh Importer]and download the script from the "Downloads" section. Unzip the file into your .blender\scripts\ folder. Now inside the script look for line 61 and there place the path to your OgreXmlConverter "ogreXMLConverter = "X:\OgreXmlConverterfolder\OgreXmlConverter.exe -q""
#Import the Mesh in your Blender 2.49b and save it as a Blender file
#Import the Mesh in your Blender 2.49b and save it as a Blender file
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#Install in a different folder the newest version of Blender and work with the newest Blender by opening the Blender file with the newest version. Then just delete the standard cube of Blender.
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#Install in a different folder the newest version of Blender and work with the newest Blender by opening the Blender file with the newest version.
#In this screen you can see how to get the model and the texture included. In terms of texture. Don't use the Material/Texture section but the UV-mapping one and put the screen with the wireframe into Edit Mode. Then you will see the polygons in your UV Map which you have opened in a second screen. Push the image button in order to load the texture image.
#In this screen you can see how to get the model and the texture included. In terms of texture. Don't use the Material/Texture section but the UV-mapping one and put the screen with the wireframe into Edit Mode. Then you will see the polygons in your UV Map which you have opened in a second screen. Push the image button in order to load the texture image.

Revision as of 23:53, 6 November 2011

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