to try the 2d client, use the last stable iris version and switch with Z or so (see readme)
the trick we use for elevations is stretching the ground tiles, even in 2d mode. you basically need to draw textured polygons instead of sprites. this can be tricky depending on the lib you use, since it is rather a 3d technique "misused" for 2d.
an alternative would be to make "ramp" tiles, but you'll need lots of extra graphics (ramps in 8 directions, and possibly in multiple vertical angles) , and you have to place them, so that might be even more difficult, and it won't lend itself well to create uneven terrain.
good luck !
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