Hi !
skillborn wrote:
I noticed that here
http://www.iris2.de/index.php/Artand here
http://www.iris2.de/index.php/Ground_Textures, you mention that there are some textures needed. Is that info updated? I am asking because I do not want to work on a texture that has already been made in high-res.
yes, we still need high-resolution textures =)
sience and mystiq are currently working on shaders for making ground textures spanning across multiple tiles, here are some sample shots :
http://www.iris2.de/index.php/Custom_materials/modelsi'm sure the could use some help =)
skillborn wrote:
Also, is there a place I could find more information on what number each texture is, and how to convert the current texures to high res?
Thanks
the ground-texture list has been generated with the "mulpatcher" programm, maybe in that tool you can also view the original images for reference.
you cannot just convert low-res textures to high-res, just scaling it up looks bad, and there just aren't enough details in the original low res to make for a good high-res texture.
also if this were possible automatically, we'd generate them automatically =)
to make a high-res version of a texture means creating a new texture, and that needs some artistic talent.
there are tutorials available for how to create textures, see
the content creation section under
http://www.iris2.de/index.php/Links
a good way to make high-res textures is to take photos and make them tilable. you cannot just use any photos found on the internet, someone might hold a copyright for them.
also instead of making textures, you can search for textures under a free license that we can use, i heard that blender has a big pack of free textures somewhere, so if you could search out textures that could be used for specific tiletypes that would be a big help (please write down which texture for which tiletype)
also for finding out which texture is used where in iris, you can just move the mouse above ground tiles, debug info including the tiletype will be shown at the bottom of the screen.
or for statics (walls, furniture etc), i think there are some infos available if you hit f10.
thank you for showing interest in helping out, this is very motivating for all of us =)